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Use this guide to use an existing prop’s messages and commands in Escape Director. The device must already support HTTP or MQTT; it keeps its firmware. Add it in All Rooms → Edit → Devices → Add Integrated Device → Existing device.

Before you begin

  • Have the device’s connection instructions, message format and supported commands. For MQTT, also have the broker address and any login details.
  • Run Room Connector on the Room Station, on a network that can reach the devices or broker. Guest networks may block this.

1. Add the connection

  1. Choose Add Integrated Device → Existing device and name it.
  2. Choose MQTT or HTTP and fill in the connection details.
  3. For HTTP, enter the Device address if Escape Director should send it commands. Leave it blank for a device that only sends messages.
  4. Choose Add Device, then expand its row.
For incoming HTTP, copy the POST endpoint and X-ED-Token header into the device’s outgoing request settings, and send text or JSON as the request body. Each HTTP device has its own endpoint. Keep the token private. The endpoint points to this Room Station, so update the device if the computer’s network address changes. Check reachability checks whether an HTTP device answers. It doesn’t test a command or the physical prop. Passwords and tokens you enter in Escape Director stay on this computer. On another Room Station, enter them again.

2. Map a signal

  1. Choose Add prop and name the puzzle or mechanism.
  2. Choose Add from a message, keep A moment selected, and name the signal, such as Button pressed.
  3. Choose Listen and operate the device. For MQTT, enter its topic filter. Select a message, then click the value that matters, such as "pressed". You can also enter the rule by hand.
  4. Check the value type: the boolean true differs from the text "true".
  5. Choose the rule’s verb (see below).
  6. To complete a Room Puzzle, choose it under Complete a puzzle. This creates a regular Automation.
  7. Choose Save signal.
New signal sheet listening on room/wall-safe/#, with captured messages, the chosen message and its door value open selected

Listen, choose a message, then click the value that means something.

Listening can’t tell whether repeated messages are separate events or regular state reports, so choose based on how your device works. MQTT messages marked Retained show earlier state and don’t run Automations.

3. Map state and commands

  • State: choose Add from a message → A reading to show a reported text, number or true/false value in Device Monitor. A reading doesn’t trigger Automations.
  • Commands: choose Add command and enter an MQTT topic and payload, or an HTTP GET or POST path. Use a name a Game Master will recognize, such as Open latch. If the device reports the result, choose that state under expected state, with its value and wait time.
Wall safe MQTT Device with its prop, a Solved signal, Solved and Door readings, and an Open latch command

Each prop lists its signals, readings and commands beside the messages they use.

Testing a command sends it for real. Keep people clear of moving props and check the physical result before using the command in a game.
A test result shows what is known:
Test result for Wall safe Open latch: Sent, Accepted and Expected state reported

A test command shows what is known: sent, accepted, and whether the expected state was reported.

MQTT commands are never retained. With delivery level 1, a broker can deliver a command more than once, so use commands the device can safely repeat. The device’s own broker session may also queue messages while it’s offline; check its settings.

4. Use it in an Automation

In Automations, choose a device signal as a trigger or a device command as an action. To create one there, choose New device signal… or New device command…, then Save and use. Save the Automation afterward. Used in beside a mapping opens the Automations that use it. Removing a mapping disables those Automations until you repair them.

5. Check the complete game

  1. In Devices, turn on Test mode. Send inputs, inspect messages, and test each command. Test mode doesn’t run Automations or write to the Session Log.
  2. To map a captured message, choose Map…. The mapping stays a draft until you choose Turn off Test mode and save.
  3. Run a practice game. Operate the prop and check the Puzzle, Automation and physical output together.
  4. Finish the game and use the device’s own reset. Reset Room doesn’t send a reset command to existing devices.

Limits

  • Commands missed while Room Connector is disconnected aren’t sent again when it reconnects. Check the prop’s state before sending another command.
  • A device that only sends HTTP shows its last request time instead of Online. A quiet device may have nothing to report.

Next

Configure Room Automations to combine device signals and commands with your Room’s other actions.