> ## Documentation Index
> Fetch the complete documentation index at: https://docs.escapedirector.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Configure Live View

> Configure the player-facing Live View and end screens, then test them on the real display.

Live View is what players see during a game: the timer, messages, Clue counter,
media, and end screens. Set it up in **All Rooms → Edit → Details**, and choose
**Live view**, **Success**, or **Failure** under **Editing screen**.

Changes save on their own; the top of the editor shows **Saved** when they have.

## Configure the normal Live View

With **Live view** selected, work from top to bottom:

1. **Room:** check the name, **Minutes**, and **Clues per game**, and choose the
   alert tone. Turn on **Play it automatically with every message and clue** to
   play it every time. These settings apply to all three screens.
2. **Backdrop & sound:** choose a background color, image, or video, and any
   **Intro video brief** or **Soundtrack**.
3. **Timer**, **Live message**, and **Clue counter:** turn each on or off and set
   its look and position. **Live message** also has an optional **Message at
   game start**.
4. Check the **Preview** as you work. To match your Room's screen, type its width
   and height in the preview header and press Enter. The size saves with the
   Room; the reset button returns to 1920 × 1080.

> [!WARNING]
>
> If **Run the clock from this video** is on, the video's length becomes the game length and the countdown is hidden. Test the complete video on the real Room Station before live use.

## Configure both end screens

Choose **Success**, then **Failure**, and check each one's messages, that text is
readable over the background, whether the timer shows, and any media.

## Test on the player-facing display

The preview shows layout only. Check playback, browser permissions, fullscreen,
and viewing distance on the real display:

1. On the Room Dashboard, select **Open Live View**.
2. From where players stand, check the display, then send a test message and
   alert tone.
3. Test both end screens, then reset the Room.

## Next

[Add Puzzles and Clues](https://docs.escapedirector.com/build-your-rooms/add-puzzles-and-clues.md)


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